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When we export an animation sequence for NWN2, the Expotron will extrapolate seven additional frames for each frame in 3DS Max for a total of 240 frames per second. Hence, a sequence lasting 1.5 seconds would consist of forty-five frames. When making our animation sequences in 3DS Max, we will use the default rate of thirty frames per second. In motion pictures, the standard number of frames per second is twenty-four.
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It takes several images flashed in quick succession to create the illusion of movement in film, videos, and games. A creature can have one sequence for walking, another for running, and a third for standing in place. In NWN2 as well as many other videogames, each creature has a number of animation sequences that the game engine strings together to create the illusion of continuous motion.
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An animation sequence comprises a series of frames, which are like the images in a film strip. The technique that we will discuss here is key frame animation. I’ve already covered vertex weighting elsewhere in my blog, so read it first if you need to brush up on it. Before proceeding, you should properly weight the vertices of your creature’s meshes.